EmulatorsPorts

FIFA Street 2012 experimental Android release


FIFA Street Android 0.1 is available as an experimental APK, and brings the Xbox 360 game to Android through static recompilation. Released on October 26, it includes game data importing, configurable touch controls and profiles for Mali and Snapdragon/Adreno GPUs.

According to the documentation, the original PowerPC game logic is converted into C++ and compiled for ARM64 using ReXGlue. Xbox 360 graphics commands are translated into Vulkan through the Xenos backend. The game code runs as ARM64, but Xbox compatibility and graphics translation is still part of the package.

Free port, your ISO

You need Android 8.0 or newer, an ARM64 device with Vulkan and your own compatible Xbox 360 ISO. The documented edition is region free, with Title ID 4541097B and Media ID 78AA9072. PS3 files and FIFA Street 1 or 2 will not work.

The app extracts the game on the phone, requiring roughly 4.7 GB of additional storage alongside the ISO. Modified images or different revisions will be rejected.

Three touch layouts are included, with adjustable size, transparency and extra buttons. Bluetooth and USB controllers are handled through SDL, with touch controls hidden when a physical controller is detected.

Fifa Streed Android Screenshot

Still warming up

The developer explicitly warns of limited performance and graphical problems. Underpass 1 in World Tour can display an almost black pitch and incorrect crowd colours, while other scenes may suffer texture or lighting issues. There is no promise of 30 or 60 FPS, and a complete campaign has not been validated.

The credits acknowledge SamuelitoDaVila, AnDr3zF’s Deck work, Eze_, Emran_Ahm3d and the ReXGlue, Xenia and XenonRecomp contributors, alongside other dependencies and AI development assistance.

We haven’t tested this build. For now, treat it as an early experiment, so try it if you have a bit of time on your hands.

Links

M.J.

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